1 #ifndef TRAVELLINGPHOTON_HXX
 2 #define TRAVELLINGPHOTON_HXX
 3 
 4 #include "Ray.hxx"
 5 
 6 // When travelling through space, it is often a lot easier to consider the
 7 // photon to behave as a ray. This is what this class does.
 8 // As soon as this photon is absorbed, it only needs far less parameters
 9 // than it does now.
10 
11 class TravellingPhoton : public Ray
12 {
13 public:
14 	Vec3f energy;                  // Energy of the Photon
15 };
16 
17 #endif


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