1 #ifndef SHADER_HXX
 2 #define SHADER_HXX
 3 
 4 #include "Vec3f.hxx"
 5 #include "Ray.hxx"
 6 
 7 #include "Material.hxx"
 8 
 9 class Scene; // forward declaration
10 
11 class Shader
12 {
13 public:
14 	Scene    *scene;
15 	Material *material;
16 
17 	Shader(Scene *scene, Material *material) : scene(scene), material(material)
18 	{};
19 
20         virtual ~Shader(){};
21 
22 	virtual Vec3f Shade(Ray &ray) = 0;
23 };
24 
25 #endif


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