1 #ifndef SCENEMATERIALDESCRIPTION
 2 #define SCENEMATERIALDESCRIPTION
 3 
 4 #include <istream>
 5 #include "Material.hxx"
 6 
 7 class SceneMaterialDescription
 8 {
 9 public:
10 	// This function will later return a material pointer
11 	virtual Material *parse(std::istream &stream) = 0;
12 
13 	virtual ~SceneMaterialDescription(){};
14 };
15 
16 #endif


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