1 #ifndef SCENEMATERIALDESCRIPTION
2 #define SCENEMATERIALDESCRIPTION
3
4 #include <istream>
5 #include "Material.hxx"
6
7 class SceneMaterialDescription
8 {
9 public:
10 // This function will later return a material pointer
11 virtual Material *parse(std::istream &stream) = 0;
12
13 virtual ~SceneMaterialDescription(){};
14 };
15
16 #endif