Rendering Competition 2007 -- Tokyo Hotel =========================================== The key to generate beautiful images with this Raytracer is the makefile, which is shipped with this package. Simply typing 'make' will compile the program and run the default house scene with low-quality and low-resolution settings. If you want to have a high-quality and high-resolution image, use 'make highres'. But there are also a lot of sample images to focus on one aspect of the tracer's functionality: make always compiles the program if it has to be... make [lowres] - look above ;) make highres - creates an image with high-quality and high-resolution settings make fishtank - creates an image using a 360° camera which is located inside the fish tank make ballsnopm - renders the balls test scene without photon mapping make barney - renders our old friend Barney :) make checkers - let's create a test scene for supersampling make woodenballs - if you want to check if the wood procedural shading works well make ballspm - the same balls test scene like above but with photon mapping (also check the caustic scene: photon mapping can be seen better there) make woodentiles - let's render a test scene with procedural wooden tiles make water - renders a scene to demonstrate that we can do water make caustic - creates an image where you can see a really good photon mapping demonstration make SSS - creates a test scene with our subsurface scattering approach make SSSsingle - creates one single image of Barney with slight SSS (we needed that for the creation of pictures for the webpage) make glossy - renders a test scene with a demonstration of glossyness make dof - let's do a test scene to present our depth of field camera make mountains - renders the test scene with mountains (needed for the mountains in the fish tank) make granite - let's render a scene with granite balls